Joanneke Weerdmeester

About This Project

Joanneke Weerdmeester – Behavioural Science Institute – Radboud University Nijmegen.

Joanneke Weerdmeester is a PhD-candidate and member of the Games for Emotional and Mental Health Lab at the Behavioural Science Institute in Nijmegen. Prior to her appointment as PhD-candidate, she obtained a master degree in clinical psychology as well as a research master degree in behavioural science at the Radboud University.

Her doctoral research focuses on examining the potential of biofeedback video games to help youth cope with their anxiety in an engaging, embodied and meaningful way. Most of her work has focused on the assessment and further development of DEEP, a virtual reality biofeedback game where players use deep diaphragmatic breathing to move through a calming and enchanting underwater world.

Workshop 17th of October 13:15 – 15:45
“Creating applied games in a multidisciplinary team”
Erasmus University College

We will start off the workshop by sharing our experiences with merging game design, art and science. Subsequently, the workshop participants will experience the creative process first-hand by teaming up and creating a concept for a game that targets a societal challenge. The goal of the workshop is to gain insight into the process of designing a game in a multidisciplinary team and to identify possible pitfalls. We invite participants from all disciplines, including but not limited to game design, education, clinical practice and academia.

17 October